No anti-pattern argument, just critique of implementation
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0
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180
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March 31, 2024
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Am i golden hammering observer pattern?
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7
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417
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February 21, 2024
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Object pooling and effects
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8
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567
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February 3, 2024
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Projectile Object Pooling in RTS
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2
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475
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February 3, 2024
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Caching is important
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6
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2652
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January 8, 2024
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Another way of doing things
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1
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1483
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February 6, 2023
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Are these 3 Examples of the Strategy Pattern?
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4
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606
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November 11, 2023
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What is your variable name of shame?
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53
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8123
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September 8, 2023
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What are your top Coding Commandments?
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17
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8758
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September 8, 2023
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Observer pattern via Circular dependency
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5
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297
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July 5, 2023
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Caching confusion
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9
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2515
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June 15, 2023
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Code for state machine
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4
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1218
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June 10, 2023
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What is meant via the phase "Does not Pollute the Name space"?
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3
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1538
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May 15, 2023
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Have you ever had a cache bug?
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15
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7319
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April 30, 2023
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Example of how and where would the LooselyCoupledEnemy.Attack() be called
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3
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1634
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March 22, 2023
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Unit testing
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2
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1768
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April 5, 2023
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Which course implements the state pattern?
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3
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1424
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March 15, 2023
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Events vs Interfaces
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2
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2048
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March 13, 2023
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Thy classes should do one thing vs. this example
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4
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1920
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March 12, 2023
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Best practice for referencing a GameObject from a prefab with multiple instances
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6
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2631
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February 20, 2023
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Difference in calling an event?
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3
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1121
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February 15, 2023
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How to know which ability?
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4
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1356
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February 14, 2023
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My First State Pattern
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3
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1434
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January 15, 2023
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What about loops instead of statics?
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6
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4188
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January 14, 2023
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How does persistent objects solve singletons?
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9
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2064
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January 7, 2023
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Stratergy Pattern just an Interface?
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4
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1848
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January 1, 2023
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Question about how to achieving high cohesion / loose coupling
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12
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2528
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December 19, 2022
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What's a real world use of this?
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2
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1327
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December 16, 2022
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Other Examples for Decorator Pattern Usage in Game Dev
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2
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1397
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December 13, 2022
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Good example why you should cache components
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3
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2454
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November 15, 2022
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