I have a question about the statement that we don’t often unit test games. Since I started following the gamedev courses I was wondering why there is no mention of unit tests. Could you elaborate a bit on the reason why unit tests are not often used in game development? I find that it will probably be very handy for complicated projects like the RPG course for example with so many interconnected systems plus I find that thinking about whether the code is easily testable often results in a better and cleaner code.
I will soon start creating my own games and this was 1 topic that I was gonna look at, but might as well get some insight on this forum.
Should I start without unit tests and only look at it only once my project reaches a certain complexity state? Is there any recommendation in game development about this?