Hello!
Very nice course, Thank you so much!
I have a question regarding the events. I know you’ve explained the events available in unity and c#, but I can see that you’re still checking if an event (Action) is not null and then you call it as a method, we can’t instead call it this way => OnQuestionAsked?.Invoke(); instead of if (OnQuestionAsked ! = null) { OnQuestionAsked(); }
Like is there any difference between those two or you’re showing us different ways of calling events?