Another way of doing things

Some time ago I made research video about communication between classes in UE https://youtu.be/IS5QTv89Bwg . And my point that you can’t escape singleton pattern completely) You always need sort of a static reference. And as I see it using interfaces and less monobehavior is most welcome practice between programmers. Like in this case.

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That looks like a nice setup! I may give it a try in a future project. You are quite right about not being able to escape Singletons, at least in Unity.

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