What is a delegate?
|
|
3
|
372
|
February 18, 2021
|
A Better way to destroy the projectile?
|
|
2
|
927
|
December 13, 2019
|
CollisionMesh->DestroyComponent(); does not work
|
|
4
|
1194
|
July 1, 2019
|
Cannot see projectiles in the World Outliner on running the game
|
|
4
|
603
|
May 3, 2019
|
Annonymous function with SetTimer()
|
|
0
|
332
|
March 24, 2019
|
SetTimer() signature, if you follow that signature it's wrong, but if you do it wrong, it's right
|
|
0
|
467
|
December 5, 2018
|
Broke my head
|
|
0
|
502
|
July 2, 2018
|
For those who can't call SetTimer()
|
|
0
|
451
|
April 14, 2018
|
Why we cannot use Destroy and FTimerHandle() in the SetTimer method?
|
|
5
|
3626
|
August 30, 2017
|
Using Maximum Time Of Flight for a projectile from Physics to set the time when a projectile destroys itself
|
|
0
|
382
|
July 31, 2017
|
Memory Management (new vs malloc)
|
|
3
|
930
|
June 26, 2017
|
Why not use SetLifespan(float)
|
|
1
|
650
|
May 2, 2017
|
Is it right to destroy through OnSystemFinished?
|
|
0
|
627
|
February 5, 2017
|
Why not just call destory()
|
|
1
|
635
|
January 19, 2017
|
Be the first to post
|
|
0
|
489
|
August 2, 2016
|