Hey guys, I managed to destroy the projectile before this video and was wondering if my way is better than the one in the video. Please do let me know
The way I did it was by using the “On System finished” event on ImpactBlast in the Projectile event graph and then destroying it’s owner.
Here’s what my OnHit() looks like.
{
LaunchBlast->Deactivate();
ImpactBlast->Activate();
ExplosionForce->FireImpulse();
CollisionMesh->DestroyComponent();
}