Possible Unity Bug - BlendTreeWorkspace is NULL
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3
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1739
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May 14, 2023
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Any reason not to use Layer Masks to identify ray cast colliders?
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7
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553
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December 7, 2023
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I dont understand something
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3
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527
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December 2, 2023
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Potential Future issue - Multiple CombatTargets with RaycastAll()
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2
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1291
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October 1, 2023
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My slightly different approach to target selection
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0
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1671
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April 13, 2023
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Raycasting works properly in Debug Mode but NOT in Release Mode
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3
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2059
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March 24, 2023
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Error in run unity
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4
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2042
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March 20, 2023
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My Solution to getting the `CombatTarget`
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1
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2182
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January 5, 2023
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Operation order in the InteractWithCombat function
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5
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2369
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December 28, 2022
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Can we use a TryGetComponent here
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9
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2353
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December 29, 2022
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I want to understand this code in-depth
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5
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2468
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December 18, 2022
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Character doesn't attack enemy
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7
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2487
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December 4, 2022
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The type or namespace name 'Movement' does not exist in the namespace 'RPG'
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4
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2469
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December 4, 2022
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Can't apply script/component to Enemy prefab
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6
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2827
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December 20, 2022
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Only attack once?
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6
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2548
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November 23, 2022
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Two issues with code and saving script
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2
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2472
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December 11, 2022
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Not getting any hit results back for CombatTarget
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4
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2850
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August 20, 2022
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ِ1How do I solve the problem?
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4
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3930
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April 15, 2022
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There are some differences
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2
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3724
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April 20, 2022
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Why we are doing RaycastAll on every frame and not only on Click?
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4
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4006
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April 20, 2022
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No Overload for method "attack' takes 1 arguements
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8
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4443
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March 24, 2022
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Why do we need RaycastAll for combat, but not movement
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3
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4931
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December 13, 2021
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Why Get Fighter Component every time target hit?
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3
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4774
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December 8, 2021
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Knowing which components will allow us to use GetComponent
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3
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4795
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December 4, 2021
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The type or namespace name 'Raycast' could not be found
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3
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6389
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October 3, 2021
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Getting Null Reference Exception for the attack object
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4
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5813
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April 11, 2021
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Different approach to raycast target
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4
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6178
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March 18, 2021
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NullReferenceException: Object reference not set to an instance of an object
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4
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6664
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January 8, 2021
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We use a private static method, Why?
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3
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6453
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September 21, 2020
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Getting CombatTarget from hit.collider
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2
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6496
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August 3, 2020
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