How best to back up files?
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4
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81
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May 15, 2022
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My code after refactoring with a small question
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3
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86
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April 11, 2022
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Refactoring With a Struct
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1
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59
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April 9, 2022
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UE error c4706
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3
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138
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March 11, 2022
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Refactored Code - Using pointers!
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3
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165
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February 18, 2022
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Returning an object
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3
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274
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December 16, 2021
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Can't pick up small objects
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24
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644
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November 22, 2021
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Stepping on the Trigger volume does nothing
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3
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419
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August 30, 2021
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Should Location and Reach have getters or be private members?
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6
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518
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July 27, 2021
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My Building Escape after Refactoring Rules lecture
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2
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495
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July 21, 2021
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My version of "GetPlayersReach()"
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2
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538
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July 4, 2021
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What is wrong with my code
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5
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625
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June 4, 2021
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My Refactored Code
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1
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640
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June 3, 2021
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I tried to use a struct to eliminate the duplicate use of “GetPlayerViewPoint()”
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1
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578
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June 3, 2021
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My Refactored Code :)
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1
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589
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June 2, 2021
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Players Location
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0
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631
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May 17, 2021
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4.126: Somewhat Shorter Refactor?
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1
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696
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April 29, 2021
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My One Deviation
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1
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1089
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February 18, 2021
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GrabTrace Struct Refactor
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1
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1074
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February 4, 2021
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Declaring Variables in Header File Instead of a Function. Is it OK?
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2
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1329
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February 18, 2021
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My Refactor using Members
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1
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1464
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November 17, 2020
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Different Code
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1
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1404
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September 13, 2020
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My Refactor
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1
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1500
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August 7, 2020
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My Refactored Code
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5
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1591
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August 1, 2020
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Struct Approach
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4
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1661
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July 5, 2020
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GetPlayerWorldPosition vs. GetOwner()->GetActorLocation()?
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4
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1796
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May 14, 2020
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My refactored code
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0
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1723
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April 10, 2020
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Welcome to "Refactoring Rules"
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1
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1842
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January 22, 2020
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