A code to check if there is no ground so enemy change direction
|
|
0
|
82
|
March 18, 2024
|
When enemy meets dead player it gets stuck on it
|
|
4
|
257
|
February 2, 2024
|
Layer Setup using Serialized fields
|
|
1
|
1349
|
March 6, 2023
|
Hazard and Enemy Issue
|
|
8
|
759
|
August 12, 2023
|
Animated Title Hazard
|
|
0
|
802
|
June 28, 2023
|
If (myBodyCollider.IsTouchingLayers(LayerMask.GetMask("Enemies", "Hazards")))
|
|
10
|
2756
|
July 23, 2022
|
Monster Moonwalking 7:37 to 7:39
|
|
8
|
3392
|
May 20, 2022
|
Showing the first level with Hazards!
|
|
4
|
2895
|
March 29, 2022
|
Bouncing bug
|
|
2
|
2965
|
March 29, 2022
|
Using OnCollisionEnter would solve all problems :D
|
|
0
|
3135
|
February 18, 2022
|
Rick has the same problem
|
|
10
|
3486
|
January 15, 2022
|
Enemy going through walls
|
|
6
|
3817
|
January 15, 2022
|