Thank you! I hope I watched the part you meant.
Here is what I saw in the video: The player’s velocity gets set to deathKick
(20, 20). He starts flying upwards and right as expected. Then he collides with the enemy’s collider and bounces off. Bouncing off means “the opposite x-direction” (in this case, not in general).
The observed behaviour makes sense to me because we do not apply the “death kick” velocity all the time but use it to launch the player if you will. After we did that, the physics simulation controls the player.
I hope my description made sense so far.
I was watching the video with the normal speed (1x). If you sped the video up, it might be possible that the player appears to be teleporting to the left. Could you please rewatch the part as of the 6:44 mark and let me know if you are now able to see the same as I?