So I have noticed two issues with enemy movement.
Issue 1: Water Hazard
If you have an enemy right next to a space that has a water tile in it, you create the same flipping issue that Rick attempts to solve by making it an “is trigger”
Issue 2: When hitting an enemy
Sometimes I have hit an enemy at an angle and noticed that this will cause the enemy to switch directions mid movement, without colliding into platform tiles.
I’m uncertain how to fix either of these issues. I will attempt to take a short video of each problem and post them within this post.