Slightly different solution to stopAttack behaviour
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0
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85
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November 14, 2023
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The player attacks first the 2nd enemie behind the first one
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3
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328
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July 15, 2023
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Time Between Attacks not Getting Reset When Cancel (wrong but worked xd)
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2
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1269
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April 26, 2023
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Bugs? What bugs - my different solution
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0
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684
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April 21, 2023
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Attacking Stopped
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3
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886
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March 19, 2023
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Bugs? What Bugs?
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0
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1070
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December 19, 2022
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Transition between Attack animation to Locomotion
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1
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1400
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September 18, 2022
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Bugs? What Bugs? Find the Problem
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1
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1447
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August 24, 2022
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Challenge Answer
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2
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1606
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July 8, 2022
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Delay before first attack for both player and AI
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2
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1833
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May 2, 2022
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Setting the target to null in Cancel() after SetTrigger("stopAttack")
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1
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1830
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May 2, 2022
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Attacking Stopped All Together
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11
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1984
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April 12, 2022
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Fixed the bug in "Bugs? What bugs?" but in the wrong way problably
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4
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2121
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March 29, 2022
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Bug: Extra punch
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3
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2495
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March 1, 2022
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Bug still present
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7
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2631
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January 10, 2022
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Would there be a reason not to do this?
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2
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2654
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January 29, 2022
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How i fixed the bug
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0
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2732
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October 16, 2021
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My guess
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0
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2746
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October 2, 2021
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Knight knight, you fools!
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1
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2860
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August 9, 2021
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My Opinion On The Bug
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0
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2974
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July 22, 2021
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Basic Combat Bug
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0
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2896
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July 15, 2021
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Why did the trigger not reset automatically?
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3
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2978
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July 26, 2021
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Identifying and fixing bug
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2
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2967
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June 23, 2021
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Hit detection not syncing with attack speed?
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2
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2966
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June 13, 2021
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Fixing the last couple of Basic Combat section bugs
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14
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4089
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May 26, 2021
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Finding the combat bug
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0
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3114
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May 23, 2021
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Finished Basic Combat Section - Feeling Good
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1
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3152
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April 4, 2021
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Basic Combat Targeting Bug
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2
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3902
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March 15, 2020
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