Setting the target to null in Cancel() after SetTrigger("stopAttack")
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2
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2143
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December 18, 2024
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Is there a way to find out what's causing the bug?
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10
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265
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July 4, 2024
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Slightly different solution to stopAttack behaviour
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0
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422
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November 14, 2023
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The player attacks first the 2nd enemie behind the first one
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3
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667
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July 15, 2023
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Time Between Attacks not Getting Reset When Cancel (wrong but worked xd)
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2
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1624
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April 26, 2023
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Bugs? What bugs - my different solution
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0
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1008
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April 21, 2023
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Attacking Stopped
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3
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1209
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March 19, 2023
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Bugs? What Bugs?
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0
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1378
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December 19, 2022
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Transition between Attack animation to Locomotion
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1
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1746
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September 18, 2022
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Bugs? What Bugs? Find the Problem
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1
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1787
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August 24, 2022
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Challenge Answer
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2
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1899
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July 8, 2022
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Delay before first attack for both player and AI
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2
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2171
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May 2, 2022
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Attacking Stopped All Together
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11
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2350
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April 12, 2022
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Fixed the bug in "Bugs? What bugs?" but in the wrong way problably
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4
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2447
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March 29, 2022
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Bug: Extra punch
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3
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2809
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March 1, 2022
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Bug still present
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7
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2956
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January 10, 2022
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Would there be a reason not to do this?
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2
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2963
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January 29, 2022
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How i fixed the bug
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0
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3028
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October 16, 2021
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My guess
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0
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3045
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October 2, 2021
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Knight knight, you fools!
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1
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3166
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August 9, 2021
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My Opinion On The Bug
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0
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3271
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July 22, 2021
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Basic Combat Bug
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0
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3199
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July 15, 2021
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Why did the trigger not reset automatically?
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3
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3289
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July 26, 2021
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Identifying and fixing bug
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2
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3276
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June 23, 2021
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Hit detection not syncing with attack speed?
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2
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3281
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June 13, 2021
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Fixing the last couple of Basic Combat section bugs
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14
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4474
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May 26, 2021
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Finding the combat bug
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0
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3398
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May 23, 2021
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Finished Basic Combat Section - Feeling Good
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1
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3452
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April 4, 2021
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Basic Combat Targeting Bug
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2
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4197
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March 15, 2020
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