So I think what’s going on is that when the player targets an enemy, the PC attacks, and then the player targets somewhere else, timeSinceAttack does not get reset.
Am I right? We’ll see. 
So I think what’s going on is that when the player targets an enemy, the PC attacks, and then the player targets somewhere else, timeSinceAttack does not get reset.
Am I right? We’ll see. 