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Question about "NullReferenceException"
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6
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413
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May 3, 2024
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How would you implement a dodge action?
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7
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1953
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December 13, 2023
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I solved Enemy Error at Long Distance:
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0
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826
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November 29, 2023
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I added a projectile object to the ShootAction
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3
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808
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November 27, 2023
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Improved Action selection
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0
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838
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November 11, 2023
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EnemyAI acts like move to position is hard coded (Unity Turn Based Strategy)
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6
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1285
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October 30, 2023
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Enemy AI Complex Question
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5
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1594
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August 5, 2023
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Solution: Select Next Unit (On Current Selected Unit Death)
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3
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3445
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July 11, 2023
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Simple Random Enemy Roam
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4
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1796
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June 28, 2023
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AI error at long distances?
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4
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2324
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March 31, 2023
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Enemy unit moves then the game is stuck
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4
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2256
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March 14, 2023
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Enemy unit that is far moving before enemy unit that is closer
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5
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2532
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March 1, 2023
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Multiple Enemies attacking simultaneously?
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6
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2616
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February 20, 2023
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Lazy Enemy Units
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3
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2793
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January 4, 2023
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Testing if EnemyAI has movement points for move actions or other actions
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5
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2922
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December 21, 2022
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Tipp: switching selected friendly unit when killed during enemy turn
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6
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3809
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October 31, 2022
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Enemy Units dont spend their Action points
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5
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4043
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September 15, 2022
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A good idea to give normalized health to the enemies?
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3
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4144
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August 13, 2022
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More than 1 AI turn crashes Unity Editor
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12
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4723
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August 12, 2022
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I don't understand what make ennemy decide where to move?
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6
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4491
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July 30, 2022
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Units killed = error
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2
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4308
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July 29, 2022
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Enemy Unit does not move towards Friendly Units to shoot
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2
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4374
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July 8, 2022
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Crash causes Unit Prefab wonkiness
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2
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4492
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July 4, 2022
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The test wasn't meaningful
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0
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4417
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July 1, 2022
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