Hi,
I would like to ask if there is a particular reason to give normalized health to the enemies for them to decide who to attack.
It does work while each units have the same maxHealth, but if I wanted to create variations in the units, like a unit that only have max 10 health, then it could cause problems.
An enemy getting normalized health from two friendly unit, one with 10/10hp, and the other with 90/100hp, would attack the one with 90hp thinking it has the lower health of the two.
Not sure if it is an error or if it is done for a particular reason (or if it is changed later in the course).
Thanks!