Fix for rocket movement
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1
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947
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March 7, 2024
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A solution for avoiding resetting the constraints
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4
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1274
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October 30, 2023
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X/Y freeze rotation bug
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0
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1713
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June 17, 2023
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Using transform.Rotate is not ideal
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0
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1870
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May 27, 2023
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Main Camera Symbol
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3
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2419
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March 11, 2023
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I do not understand the bug honestly
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7
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2802
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February 6, 2023
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freezeRotation removes constraints , instead add Angular Drag
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1
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2731
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February 4, 2023
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I have a problem with memorizing codes and lines so what is your advice?
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2
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4526
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September 7, 2022
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So for this project to work I had to change transform.Rotation to .Translate
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0
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4545
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August 12, 2022
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Some code I wrote to fix the x and y rotation 'bug'
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1
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4699
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August 9, 2022
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How do I make the rocket feel less floaty?
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2
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4687
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August 28, 2022
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Making the rigidbody interactions on my "rocket" a little more complex
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0
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4675
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August 7, 2022
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What does single pipe means in c#?
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3
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4968
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July 23, 2022
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My Solution to the Rotation Bug
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0
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5302
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July 5, 2022
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freezeRotation = false; removes all rotational constraints, possible fix
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2
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6273
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April 21, 2022
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I added a small forest as an obsticle for the first level
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1
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6274
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April 13, 2022
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Just playing around with the settings
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0
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6471
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April 4, 2022
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Freezing Rotation in the Inspector changes nothing
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3
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8649
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March 30, 2022
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Wheee my rocket fly's for the first time
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1
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6806
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March 24, 2022
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Looking for Drag
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5
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7267
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February 14, 2022
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Teacher mistake in this lecture
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3
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9226
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March 3, 2022
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Use AddRelativeTorque() instead of transform.Rotation ()
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2
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8668
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January 9, 2022
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Use this code instead
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11
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10707
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December 21, 2021
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Prefab Overides
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2
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8565
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October 29, 2021
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Don't see prefab override option
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2
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8747
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August 21, 2021
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Issues with sound and coding errors
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2
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10208
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February 18, 2021
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