Every time it’s so difficult to choose.
Thank you! I didn’t use bones, my next course lecture will be “Introduction on Armature”. But I think, that everything, that simplifies work, is good, isn’t it?
Thank you! Nice low-poly race car… ready to use as a game asset
Well done everyone!
@Blest’s composition is on point… impressive that was done without armatures. Learning about armatures will most likely be frustrating - warning… single-loop elbow and knee joints will get heavily deformed… so at first you’ll probably find it doesn’t simplify things, but I hope you persevere and you manage to build on that elegant style.
@albesca’s Lego dude is a great replication.
@FedPete I think should get the “less is more” prize considering how much nostalgia he made me feel with just one cube and some array modifiers. Well done!
@Manu_Scheller’s Shiggy even as a WIP is impressive - can’t wait to see the final version, I’m sure it will be worth the wait
Thanks, I passed my collection of loose bricks and figures to my son, but I do have a few “grown up” sets and still love playing with him building strange vehicles for his city
Definitely was hard to choose again. Great work everyone! And thanks for the nostalgia haha
The poll has closed and the results are in. @Jaco_Pretorius is this week’s winner! You get to pick the new topic and make the next thread.
Nice job once again, everyone!
Nice subtle textures.
Yeah man looking really good! How’d you do your textures?
Thanks guys
I made the textures with substance painter, it’s really worth it
Wanted to put this here just to make sure you all saw it:
I started a New Team Project which is separate from this challenge. All are welcome! Hope you guys can join in!
This Squirtle is pretty scary!
Great job! it looks soo good, something straight out of detective pikachu!
If you are okay with sharing him, I would love to try to rig/animate him including blend shapes for mouth .
Specifically, I’d like to import him into VrChat haha.
Thanks so much!
Did you bake shadow also?
because the light in SketchFab has a fixed position. When you look for the highlights.
But the shadow of the hand isn’t.
I didn’t bake the shadows, but i used a stylized lighting filter in substance, probably that’s causing the effect you mentioned.
great work! I like it a lot!