Ok, let’s get this project rolling!
This is the subject that we will try to recreate in Blender:
As I wrote previously in the original discussion, I’d go with a low poly recreation of the scene; a few points:
- the final render will be static, so the woman can be either rigged and posed or directly modelled in pose, however the person who will model her feels the most comfortable with
- by the same token, while I think that most of the element should be in the correct scale to make building the scene easier, the exterior save for the car may be smaller
- the rest of the car won’t be seen and doesn’t cast any visible shadow, so I expect to have it modelled just a bit below the window sill
- after the recruitment and assignment phases I’d set the following steps:
- rough uncolored block out with basic shapes to layout the scene and workout the relative proportions of the models
- low level details block out with simple colored materials to get a general feel of the final effect
- mid to high level details (for a low poly scene, anyway) with textures (I’d love to get a handpainted feel in the textures, like in Life is Strange, but let’s not get ahead of ourselves here ) for the final rendering
This list looks fairly complete, short of maybe the tags on the suitcases
Besides the woman and the car everything is fairly low detail in the painting itself, and it does look like the window panes are so clean as to be invisible, so we can safely ignore them.
Ok, who’s in?
I think that who wants to join should write what they think they could do given their skill/free time and then we will assign the modelling accordingly.
I would keep the project open for recruitment until 2020-06-29T18:00:00Z, and then we will assign tasks and start with the first modelling phase.
I’d like to encourage everybody to join regardless of how little they feel capable of contributing: we’re not pros (I certainly am not, at least) and this should be a chance to improve one’s skill and have fun together in a way that’s not possible with the weekly challenges.