Modular dungeon final project - WIP/Diary

Ok, so today didn’t model anything for this project, but took my time to look through assets and some in-game dungeons (Skyrim didn’t age well, but design-wise it has some nice dungeons).

I made a rough plan of what models I will need for that.I am considering to have the following “Room types”:

  • “generic” dungeon
  • prison area
  • main boss area / throne room
  • wine cellar
  • barracks / sleeping room
  • blachsmith area
  • [optional] kitchen & dining areas
  • [optional] caves and/or mines
  • [optional] goblin camp

This will require quite a few modules.

For this I will need to add a few structural modules
  • broken walls
  • big pillars
  • ceiling (flat, arched)
  • Door variations
    • Squre
    • Metal Bars
    • Big doors
    • Wooden doors
  • Windows with bars
  • railings
  • stairs
  • Alcoves (wall with alcovels, for statues)
  • Trap doors
  • half walls
  • bridge (wooden and stone)
  • Wall corners, rounded ones too
And also quite a few props
  • banners
  • barrels broken and barrel parts, barrels opened with liquids, big wine barrels
  • baskets
  • beds
  • benches
  • bones, skeletons, skeleton parts, bone piles
  • bookshelves with books, books
  • bucket, bucket with water
  • cages
  • chains, shackles
  • chairs, stools (wooden and stone)
  • chalices, cups
  • chests
  • coins, coin piles, gems, coin purses
  • crate variants, broken crates
  • crystals
  • food, including cheese wheels :d
  • grates
  • hammers
  • ladder
  • plates
  • potion bottles, broken potion bottles
  • pots, broken pots, pots with handles, iron pots, clay pots
  • pracitce dummy, broken one, some variants
  • rugs
  • sacks
  • shelves
  • statues
  • tables
  • tents
  • throne
  • tool and weapon stands
  • urns
  • wall debries
  • wood and firewood piles
  • wooden boxes
  • wooden logs and piles
Some weapons and armor
  • weapon racks
  • shields
  • axes
  • swords
  • knifes
  • polearms
  • warhammers
  • bow and armor
  • [optional] full suit of armor
Lighting related props
  • torches variants
  • Chandelier
  • candles, candle stands
  • Braziers
  • fireplaces
  • lantrens
  • small pillars with lighting
Characters
  • skeleton
  • zombie
  • goblin
  • ? knight
  • ? rogue
  • ? some monsters
If I get to blacksmithing area I'll need also
  • anvil
  • bellows
  • grinder with grinding wheel
  • forge
  • pliers
  • wooden stump
If I get to the caves part I will also need
  • grass
  • mushrums
  • branches
  • cave modules
  • more rocks

Tomorrow I’ll probably spent some more time on planning and organizing stuff. I already have quite a bit of things from both my 1 Month of Low Poly Practice Challenge - Finished! and doing the modular dungeon section.

I am thinking about some kind of agile approach. Maybe 1-week long sprints, with some playable ‘demo’ at the end of each week. I’m not setting this in stone yet, but will probably limit the project to 1 month.

Any thoughts?

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