Ok, so today didn’t model anything for this project, but took my time to look through assets and some in-game dungeons (Skyrim didn’t age well, but design-wise it has some nice dungeons).
I made a rough plan of what models I will need for that.I am considering to have the following “Room types”:
- “generic” dungeon
- prison area
- main boss area / throne room
- wine cellar
- barracks / sleeping room
- blachsmith area
- [optional] kitchen & dining areas
- [optional] caves and/or mines
- [optional] goblin camp
This will require quite a few modules.
For this I will need to add a few structural modules
- broken walls
- big pillars
- ceiling (flat, arched)
- Door variations
- Squre
- Metal Bars
- Big doors
- Wooden doors
- Windows with bars
- railings
- stairs
- Alcoves (wall with alcovels, for statues)
- Trap doors
- half walls
- bridge (wooden and stone)
- Wall corners, rounded ones too
And also quite a few props
- banners
- barrels broken and barrel parts, barrels opened with liquids, big wine barrels
- baskets
- beds
- benches
- bones, skeletons, skeleton parts, bone piles
- bookshelves with books, books
- bucket, bucket with water
- cages
- chains, shackles
- chairs, stools (wooden and stone)
- chalices, cups
- chests
- coins, coin piles, gems, coin purses
- crate variants, broken crates
- crystals
- food, including cheese wheels :d
- grates
- hammers
- ladder
- plates
- potion bottles, broken potion bottles
- pots, broken pots, pots with handles, iron pots, clay pots
- pracitce dummy, broken one, some variants
- rugs
- sacks
- shelves
- statues
- tables
- tents
- throne
- tool and weapon stands
- urns
- wall debries
- wood and firewood piles
- wooden boxes
- wooden logs and piles
Some weapons and armor
- weapon racks
- shields
- axes
- swords
- knifes
- polearms
- warhammers
- bow and armor
- [optional] full suit of armor
Lighting related props
- torches variants
- Chandelier
- candles, candle stands
- Braziers
- fireplaces
- lantrens
- small pillars with lighting
Characters
- skeleton
- zombie
- goblin
- ? knight
- ? rogue
- ? some monsters
If I get to blacksmithing area I'll need also
- anvil
- bellows
- grinder with grinding wheel
- forge
- pliers
- wooden stump
If I get to the caves part I will also need
- grass
- mushrums
- branches
- cave modules
- more rocks
Tomorrow I’ll probably spent some more time on planning and organizing stuff. I already have quite a bit of things from both my 1 Month of Low Poly Practice Challenge - Finished! and doing the modular dungeon section.
I am thinking about some kind of agile approach. Maybe 1-week long sprints, with some playable ‘demo’ at the end of each week. I’m not setting this in stone yet, but will probably limit the project to 1 month.
Any thoughts?