Thanks! Those are not cheap addons, but I highly recommend them. I bought them not so long ago, and I’m already regretting that I didn’t do it earlier. Mostly they don’t add features to Blender, but make use of what’s already there way faster and simpler. Especially for hard-surface type work.
In modular assets Grant is also using knife tool for cutting hole in the wall for the door. It does the job but it’s slow. Good to learn that workflow, but for such work Booleans are much faster. Grant even mentions it in the passing.
As BoxCutter is paid addon… I made a version of the tutorial that doesn’t require any addon. It’s still faster than using knife tool:
I would say they are actually quite chunky:
Archway is even more chunky - made in such a way to encompass both sides of the wall.
I’m not booleaning them together, just cutting a hole in the wall with booleans. Grant does similar thing, but with knife tool. I join the object by simply… joining objects (ctrl+j). Similar to what Grant does. Grant fuses archway with wall… and with pillar.
And actually there are reasons for joining them. The primary one is convivence (moving one object at the time). But also (on a game engine side) it’s efficiency. Each mesh is a draw call, each material is a draw call. So without joining objects together the archway + wall would be 4 draw calls. Draw calls are expensive (as they are done on CPU)
Ah, if I only read this earlier I would include this in the 2nd tutorial. But here it is:
Actually, best way would be to remove those internal ngons. Though, as this is inside other geometry it will not cause any issues.