Recently I partner up with author’s of popular mods for Empyrion Galactic Survival (EGS) called Reforged Eden. I used the skills that I learnt in courses (and the ones I obtained on my own) and started making new and replacement models for the game/mod. Here are some showcase of what I’ve been working on.
Mobile food processor
The item functions as a cooking station that can be placed on small and hover vessels. There was no such item in game. The closest one is the food processor one can place in bases and capital vessels. It looks like that:
I created one that looks as follows in Blender:
and in game:
I was just getting a handle on how to go from Blender to EGS, so it’s not perfect, but it fits the game quite nicely.
Constructors
Next I worked on large and advanced constructors. Those are machines that are used for crafting other blocks. They differ by what crafting recopies they allow to build. You could think about them as futuristic 3d printer / universal fabricator kind of device. The in-game models for those aren’t great:
I made this versions for large constructor (render in substance):
And this version of advanced one (in game):
Next project was small constructor. Original one:
My replacement model (rendered in IRay):
And after lot of fiddling we managed to add some function in EGS, like damage states and particles effects:
Anvil Core
I’m also engaged in one of the EGS online communities (Anvil). I’ve made a custom model of a “CPU Core” for this community
And in game version (note, the hamster model was open source one found by other community members, which they used for quite a bit - I just lower it’s poly count and added eye-piece):
Armor locker
This was my last item I made. The function of the item is to store your armor and armor boosters and also allows you to equip the armor. The original like that:
This one was quite challenging, as I also needed to re-model some armor parts in game to put it on the shelves and keep it low poly (the end result model has ~4k triangles). The reference for a helmet:
My results render in Blender:
And in-game view:
Why?
Why am I showing this? First, I hope it will serve as an inspiration for you. Second is to encourage you to try similar approach. Find a (modable) game you like and make some models for it. Ideally - partner up with someone who already makes a mod for this game and needs help of a 3d artist. You will learn a ton that way (I am certainly learning a ton). You will need to think about all the things that are needed for modelling game assets (like polygon counts, file sizes, adapting style to so that the models fit in existing game and lore). You will get great feedback - not from fellow students (which is great), but also from gamers. Last but not least… it brings a great joy to see that your work is actually used in game!