Low Poly Weapons

Scottish Claymore

Collection

Claymore Details
  • Verts: 294
  • Faces: 271
  • Tris: 545

@Alexandra_Ispas I watched a bit of Forged in Fire. That is pretty cool! Makes me want to forge some blades for real! Never tried that before, though I did make one out of wood one time. Not quite as sharp :laughing:

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There must be some spell cast on those watching this show. My boyfriend is set on making himself a forge too, he’s making plans for the future with him smithing around :woman_facepalming: I’d personally rather be the one to wield the weapons hehe

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I’m working on a battleaxe, and I’m getting this issue where quad faces are rendering as tris.

I’m pretty sure this is an issue with the faces being non-planar. I’ve always just dealt with this by adding more verts and edges, which is no big deal in high-poly. But is there some way to make the faces more planar without adding verts?

@Ethan_Martinez @Jaco_Pretorius @FedPete or anybody else have some low poly tips for me?

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N-Gons (quad faces) are always triangulated!

The break is visible when one of the four (or more) vertices are not aligned on a flat surface.
Like a clean, flat cut.
In other words; the QUAD face, divided into two triangles have now two normals (two faces) not pointing in the exact same direction. Hence a different reflection, colour intensity.

This is the problem in hard surface modelling.

So tweak vertices or add a texture to hide this effect.

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Fed Pete covers it as I understand it too. Everything is triangles in the end, quads are modeling aid.

That is what shade smooth is for. lol. Cheating aid for low poly.

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Thanks for the feedback!

Do you know of any operations designed for this specifically? I remember in the chess set section of the course there’s the part about displaying “deformation” (I think that’s what it was called), but I don’t remember any specific way to fix it other than just fiddling the vertices in different directions.

I think this is what I need for now. Usually I prefer flat shading with things that are very low poly, but if smooth shade combined with “auto smooth normals”…
2020-10-15 21_31_53-Window

…set to a very low angle, I can get basically the flat look without the distortions:

Here’s where I’ll leave it for now:

And the Collection so far:


Going to need an armory to store them soon, or at least a weapon rack. The battleaxe looks a little small next to the swords, but I followed the dimensions listed from the actual items, so I think it’s just a one-hander. Thanks again for the feedback!

Battleaxe Details
  • Verts: 131
  • Faces: 140
  • Tris: 258
9 Likes

Boar Spear

Details
  • Verts: 113
  • Faces: 113
  • Tris: 206

Collection

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Can’t decide between poking and bashing? Try this spiked mace and poke while you bash!

All the satisfaction of bashing combined with the delightful squealing reactions of poking!

Order now for the low, low price of 97 verts and 98 faces, plus shipping and handling (176 Tris)!

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But that’s not all! Order before the end of the Dark Ages and you’ll also get this flanged mace, absolutely free!

What are you waiting for? Order yours today!

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That’s good marketing, I’m almost tempted to buy the meshes :joy: if I were making a game of my own I wouldn’t think twice about it!

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But wait, there’s more!

Order now and you’ll receive not one, not two, but three–yes, THREE–amazing bludgeons!

Now with improved proportions and color variation! You’ll have so much fun smashing, bashing, and poking, you’ll forget all about your servitude to feudal lords and low life-expectancy! Order while supplies last, or before you get bashed, smashed and poked yourself!

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These are perfect for my medieval fantasy series :joy: I would like to order a few hundred of these for my armies! I hope the 3for1 promo still holds.

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Is this a real project? I was planning on putting the files on some kind of asset store/database when I finish the set. Any of you guys can use them if you want.

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Yes this is a real project, but I’m referring to a book series, not a game :slight_smile: But visuals are still an important inspiration source, so I’m always eager to see more blender projects that might have anything to do with my stories :smiley:

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Oh cool. Have you written books before?

Here’s the latest: A dagger (a.k.a The Stabber)

I’m pretty happy with how this one came out. Simple, but nice and clean, and I finally got the fuller (or “blood gutter” if you’re feeling gruesome) to work. I tried it in the sword blades, but was unable to get it to look nice. The trick was in partial smooth shading (as mentioned earlier), so thanks again to @NP5 for the tip.

I’m enjoying getting multiple reps and making similar things. It feels like my work flow is improving, as is the output. This one, for example, is better than the swords IMO. I may go back and touch them up.

Feedback is always welcome.

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I am waiting for the chain maille, and plate armour, gambeson, coif, etc. Bit more taxing lol.

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Oh I love the dagger! Would be perfect for my one assassin character.
Since you’re working on daggers now, do you think you could create this one as well? It’s a drawing I made for how I imagine this assassin character’s dagger to look like. The rounded pommel is adorned with a gemstone, same as the middle part of the guard. I’d be curious to see how it looks in 3D form, if you’d be willing to take on this project :slight_smile:


And to answer your question, I’ve been writing for many years now, so I did manage to get some older works published with a small publishing house in the UK. They’re nothing too spectacular, don’t worry. Right now I’m working on some much larger projects set in a fictional world (and ofc magic is a thing), with a medieval setting. Pretty tolkienesque I guess, but it’s what I like to read, so I’m inclined to bring it in my writing as well.
But this threat isn’t about me! It’s about you and your amazing weaponry. I’m looking forward to seeing what else you’ll create!

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I’d love to see those projects done too! Maybe a separate thread dedicated to medieval armour would work?

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Yes I want to do those too! I’ve been wanting to do chain ever since my Viking PPE, but I’m still not sure how. Making individual chain links seems too complicated. I think a good image texture with alpha is probably the way to go, but that may be hard to find. But anyway it might not fit the minimal-polygon aesthetic. I will definitely try some plate armor though.

@Alexandra_Ispas cool dagger! I’ll give it a shot. And the books sound cool too. It’s an achievement to get something published, isn’t it?

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Ohhhh, that would be very cool. Thanks in advance for your generosity. :slightly_smiling_face:

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