I’m not that good to quickly draw different perspectives (yet
). I will brainstorm model designs “on paper”. So instead I used google and pureref.
I don’t want it to be fully top-down perspective, or not “behind the ship” perspective like in Argon Assult (ha! that was my first post here!). Plus I like the best the art from the cartridge…
So isometric perspective it is!
Art direction
Low-to-mid poly style. Something like modular vehicles from character course.
I will keep it more or less to the original. That is, modern settings, but I will most like push it to the future. I am thinking about pushing it quite far to the future and make it quite colorful (think loads of emission like here.
Reference board points to the list of basic assets I need.
Static/environment
- Riverbed (terrain) with water
- Fuel depot
- Bridge and a road
- Couple of trees for the side of the river
- Couple of buildings for the side of the river
Dynamic/moving things
- Player fighter jet
- Warship
- Helicopter
- Enemy fighter jets
- Hot Air Balloon
- Tank
