For last week’s Blender Collab I applied what I’ve learnt here to 3D. The subject was “Retro Game” and I went with “River Raid” re-imagination. I have started with hero plane concepting:
And made a 3D version of plane 17, in low poly style.
It wasn’t really straightforward, as I just had top view of the plane. So it would be really awesome if the course covered 2D to 3D workflow.
I wanted to apply the process to other parts of the scene, but I just run out of time…
That’s how the final scene looks like, and here is dev diary.