Beware Asset Creation,
Causes time inflation,
Causes model saturation,
But causes gleeful elation!
I have been a bit silent of late, but mostly due to doing another final final project. My module dungeon was the first, but it went by like a breeze- so true to form I decided to take on another project.
I am trying to keep the style lower poly and stylized, even more so (I hope) than my modular dungeon. I won’t show any of my main scene references, but I will show you the various assets that I have completed thus far.
Managed to create 2 module floors. I have the hieghts on each end placed in such a way that I will be able to not lot snap either one together, I can use duplicates, and rotate the same 180degrees, giving some great amount of variability.
stylized mugs
Tables
The lamp was originally part of the tall candle stand above, but then I took off that middle piece and began to work with it and stylizing it. I am pretty happy with the results.
The barrels, tables, and benches are inspired by Ghost of A Tale game. It is very stylish. It is also a good example of what you can do with low poly models with a high quality materials placed on top.
Close up of chicken tap!
Large Barrels and my Arch
The smaller square is about man height (2 meters), and the larger one is about 7-8 meters tall. That is roughly how tall the building will be.
Enjoy!