Beware Asset Creation,
Causes time inflation,
Causes model saturation,
But causes gleeful elation!
I have been a bit silent of late, but mostly due to doing another final final project. My module dungeon was the first, but it went by like a breeze- so true to form I decided to take on another project.
I am trying to keep the style lower poly and stylized, even more so (I hope) than my modular dungeon. I won’t show any of my main scene references, but I will show you the various assets that I have completed thus far.
Managed to create 2 module floors. I have the hieghts on each end placed in such a way that I will be able to not lot snap either one together, I can use duplicates, and rotate the same 180degrees, giving some great amount of variability.
stylized mugs
Tables
The lamp was originally part of the tall candle stand above, but then I took off that middle piece and began to work with it and stylizing it. I am pretty happy with the results.
The barrels, tables, and benches are inspired by Ghost of A Tale game. It is very stylish. It is also a good example of what you can do with low poly models with a high quality materials placed on top.
Close up of chicken tap!
![Tap](https://community.gamedev.tv/uploads/db2322/original/3X/4/1/41b7cca0be2ef1ed2006e0f2ee7a94f676cce837.jpeg)
Large Barrels and my Arch
The smaller square is about man height (2 meters), and the larger one is about 7-8 meters tall. That is roughly how tall the building will be.
Enjoy!