This is the Blender Collaboration 2024, week 19 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.
This week’s subject is “Aeronautics”.
Aeronautics - Aeronautics is the science or art involved with the study, design, and manufacturing of air flight-capable machines, and the techniques of operating aircraft and rockets within the atmosphere.
The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. At the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.
Yes, thank you for pointing this out! At some point, wind from the tail seemed as good as from the nose for that paper plane, but for the moment I am using that vane as a sort of “place marker”; continuously being moved around and actual use yet to be decided.
I was working on this a bit. I am also not happy with how all the textures turned out but I wanted to submit just in case I didn’t get a chance to work on it more later. Was having trouble with the canvas thing looking white even though I set the base color to black. Turned out I had the sheen all the way up so the light was reflecting off of it.
Also Max hay approach for the sky. I just took something off of unsplash. Pretty happy with the lighting
Challenging myself to use geometry nodes as much as possible. Even for things that could be a simple array. This one is worth a breakdown. (Or I’ll have one before completing this piece).
And yes, I made all models myself. The Spitfire as well as the ME-109. I re-textured the Spitfire. And added the landing gear.
I wanted to focus (again) on far distances. Wide angle lenses and foggy horizons.
Also working with my assets list and adding more items to it.
I do like the concept of an asset library, but Blender has it’s own way of doing so.
I hate to see duplication of assets, when reused. Still learning Blender …
Mesh
I tried to cleanup unseen faces, because something like this touches what my machine is capable of. Especially the responsiveness of working with the mesh and scene.
Rending this was reasonably fast somehow (I think the lack of huge material nodes)
The drone is more or less an blockmode thing. I can spend still a week or more so to add details to this asset. Or make it more component like, by capable of changing the roters-wings …
Very beautiful! I always had a personal preference for 16 mm lenses. Even though I worked to professionalize in photography for a few years and as a Nature specialist, I worked with a tele most of the time.
After exploring a few different ideas, I created a looping, animated scene of a translucent, wireframed, papery, toy-like plane flying through a storm:
The overall aesthetic form comes from a mix of inspirations: some inspiration from the sleekness of fighter aircraft like the Spitfire and P-51 Mustang – but also some inspiration from the cozier, rounder, friendlier vibes of toy aircraft models.
Also, along the way, I had fun creating and applying a few (shamelessly self-promotional) custom labels and decals