My Possible Solution to Repeat Fire Bug
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0
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311
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January 4, 2022
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My solution to fix the bug
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3
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1138
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September 3, 2021
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Why are we storing fireCoroutine only to define it in the if statement?
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5
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591
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August 31, 2021
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Cleaner solution for continuous fire Coroutine
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11
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1625
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July 28, 2021
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How to get a Projectile to follow a Parabola
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45
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3187
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May 12, 2021
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Why store Coroutine in a variable to make StopCoroutine work?
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2
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1426
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April 30, 2021
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Problem Stoping Firing Coroutine
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13
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1343
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March 10, 2021
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My Solution for this problem (Repeat Fire Coroutine)
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1
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1167
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February 21, 2021
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Why Coroutine local variable doesn't work?
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7
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2139
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January 27, 2021
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Unity Editor is freezing due to coroutine
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4
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2077
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January 14, 2021
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Implementing shooting on hold without disabling second input button
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4
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1806
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October 6, 2020
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Alternative solution for rate of fire
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1
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1713
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April 30, 2020
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Alternative approach to stop firing without StopCoroutine
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3
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1697
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April 17, 2020
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Unable to move North West whilst Firing
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3
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1760
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March 11, 2020
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Shooting bug
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2
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1752
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January 6, 2020
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Using code for the FireContinuously bugfix at the end of the video
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0
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1654
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November 24, 2019
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[Comment] Bug fix for double coroutine
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0
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1683
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September 18, 2019
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CoRoutine flow
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0
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1638
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August 6, 2019
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[Comment] Alternative autofire architecture
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0
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1658
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July 31, 2019
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[Comment] Possible solution for more than one button pressed
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0
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1676
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July 30, 2019
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Autofire design flaw's
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0
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1637
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July 24, 2019
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Instead of using Input.GetButton("Fire1") why are we using Coroutine?
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2
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2481
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February 12, 2019
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About 'Repeat Fire Coroutine'!
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21
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3166
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February 3, 2019
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How far does StopAllCoroutines() reach?
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1
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2361
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November 28, 2018
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Question about Stopping a Coroutine
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4
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1767
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November 28, 2018
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CoRoutine type
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15
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2359
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September 10, 2018
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