private void Fire()
{
if (Input.GetButtonDown("Fire1"))
{
StartCoroutine(FireContinuously());
}
if(Input.GetButtonUp("Fire1"))
{
StopAllCoroutines();
}
}
IEnumerator FireContinuously()
{
while (true)
{
GameObject laser = Instantiate(LaserPrefab, transform.position, Quaternion.identity) as GameObject;
laser.GetComponent<Rigidbody2D>().velocity = new Vector2(0, 10f);
yield return new WaitForSeconds(firetime);
}
}
When the button is pressed it enters a ‘while’ loop. Why the control is not getting stuck in the ‘while’ loop (it’s a infinite loop)?