Unity Editor is freezing due to coroutine
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4
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23
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January 14, 2021
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Cleaner solution for continuous fire Coroutine
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2
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53
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January 2, 2021
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Implementing shooting on hold without disabling second input button
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4
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405
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October 6, 2020
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Alternative solution for rate of fire
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1
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359
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April 30, 2020
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Alternative approach to stop firing without StopCoroutine
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3
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337
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April 17, 2020
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Unable to move North West whilst Firing
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3
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341
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March 11, 2020
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Shooting bug
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2
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397
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January 6, 2020
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Using code for the FireContinuously bugfix at the end of the video
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0
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353
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November 24, 2019
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[Comment] Bug fix for double coroutine
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0
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376
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September 18, 2019
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CoRoutine flow
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0
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370
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August 6, 2019
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[Comment] Alternative autofire architecture
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0
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371
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July 31, 2019
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[Comment] Possible solution for more than one button pressed
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0
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367
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July 30, 2019
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Autofire design flaw's
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0
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383
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July 24, 2019
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Instead of using Input.GetButton("Fire1") why are we using Coroutine?
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2
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714
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February 12, 2019
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About 'Repeat Fire Coroutine'!
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21
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1144
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February 3, 2019
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How far does StopAllCoroutines() reach?
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1
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607
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November 28, 2018
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Question about Stopping a Coroutine
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4
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479
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November 28, 2018
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CoRoutine type
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15
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613
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September 10, 2018
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