|
Using a BFS to generate the valid positions for the move actions
|
|
3
|
423
|
May 26, 2024
|
|
How to remove Soft Red from unreachable areas?
|
|
5
|
399
|
May 12, 2024
|
|
Shooting Units at Corners
|
|
6
|
495
|
May 4, 2024
|
|
Major Stutter When Moving After Adding HasPath()
|
|
3
|
531
|
March 24, 2024
|
|
IndexOutOfRangeExeption: Index was outside the bounds of the array
|
|
11
|
723
|
March 13, 2024
|
|
Why call HasPath and GetPathLength?
|
|
5
|
851
|
December 2, 2023
|
|
My Move Action got broken by the pathLength check in MoveAction.cs
|
|
9
|
1126
|
September 22, 2023
|
|
Caching Paths
|
|
6
|
1989
|
July 20, 2023
|
|
Anyone using A* Pathfinding Project?
|
|
5
|
1513
|
July 13, 2023
|
|
Pathfinding make unit go diagonal instead of straight on the z axis
|
|
3
|
1718
|
June 6, 2023
|
|
Move action not working with pathfinding
|
|
23
|
2525
|
April 28, 2023
|
|
Great course!
|
|
0
|
1806
|
March 6, 2023
|
|
Issue with shoot action checks - did I miss something?
|
|
4
|
2034
|
February 20, 2023
|
|
Enemy units still trying to walk through walls
|
|
5
|
2183
|
February 16, 2023
|
|
GetValidGridPositions() performance using pathfinding
|
|
8
|
2370
|
February 6, 2023
|
|
More Aggressive Enemy
|
|
2
|
2187
|
February 6, 2023
|
|
Another way to test if shoot is possible?
|
|
6
|
2369
|
February 2, 2023
|
|
Error IndexOutOfRangeExeption: Index was outside of the array
|
|
9
|
2444
|
January 26, 2023
|
|
Shoot action grid visuals flashing
|
|
5
|
2484
|
December 15, 2022
|
|
Smooth Rotation Quaternion - Pathfinding Update
|
|
1
|
2840
|
November 15, 2022
|
|
Issue with default position being assumed as 0,0,
|
|
3
|
2797
|
November 4, 2022
|
|
Very slow after adding HasPath() to Move action
|
|
5
|
3075
|
November 3, 2022
|
|
Null reference error when enemy unit dies
|
|
13
|
3688
|
October 22, 2022
|
|
Index Out of Range Error
|
|
4
|
2921
|
October 21, 2022
|
|
First enemy Action is to spin
|
|
3
|
3057
|
October 3, 2022
|
|
Pathfinding
|
|
5
|
3470
|
August 11, 2022
|
|
I added a 'Pass' action
|
|
2
|
3323
|
August 10, 2022
|
|
Enemy behaviour when more than 1 move away from target
|
|
3
|
3750
|
August 9, 2022
|
|
Unstated game logic change?
|
|
2
|
3734
|
July 19, 2022
|
|
Race condition with the unit referenced in the editor on UnitActionSystem
|
|
2
|
3738
|
July 5, 2022
|