If I don’t have my first unit on the 0,0 position of the grid, the default move action until I click another unit and back to the default unit. Is this expected at this point and something to be fixed during the polish section, or is this expected?
As additional info, it seems I can walk to non highlighted spots, based on the normal move and pathfinding, so appears to just be a problem with the visual.
problem solved - was a script execution order issue with the visual updating before other stuff had run.
Added GridSystemVisual.cs script to the end of the execution order (after default time) and all seems good now - in case anyone has a similar problem.
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