|
Get Rounds Left was pruned because its Exec pin is not connected
|
|
3
|
3023
|
February 18, 2021
|
|
Let's see your UI
|
|
2
|
743
|
January 29, 2020
|
|
A strange language for Ammo Display, Why does not the projectile move?
|
|
13
|
693
|
December 13, 2019
|
|
Why use a getter at all?
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|
3
|
511
|
May 3, 2019
|
|
Why are we using int, instead of int32?
|
|
2
|
522
|
March 23, 2019
|
|
Concat String
|
|
0
|
475
|
January 29, 2019
|
|
Adding Get Rounds Left in UE 4.17.1 or higher
|
|
0
|
560
|
August 13, 2018
|
|
DeltaTime and FPlatformTime
|
|
3
|
824
|
June 30, 2018
|
|
Getter for Rounds Left but not for firingState?
|
|
1
|
544
|
June 29, 2018
|
|
Why doesn't GetFiringStatus() need to be a UFUNCTION?
|
|
1
|
525
|
June 29, 2018
|
|
"Accessed None trying to read property BP Aiming Comp Reference" error
|
|
3
|
5649
|
April 19, 2018
|
|
Physics bug in standalone player
|
|
2
|
602
|
February 23, 2018
|
|
L178. Reticle won't change color and ammo count will not change
|
|
2
|
835
|
September 12, 2017
|
|
Blueprint Saving error
|
|
2
|
966
|
January 15, 2018
|
|
AI Tank not Moving or firing
|
|
1
|
601
|
August 29, 2017
|
|
Simpeler ToString in blueprint
|
|
1
|
751
|
February 16, 2017
|
|
FiringState states issue
|
|
1
|
839
|
November 15, 2016
|