I seem to be encountering a physics bug in my standalone player for unreal, which only happens in the standalone player (not viewport or launched windows app). Generally what happens is both AI tanks fly straight up into the air, often rotating like crazy, until they are out of site. I’ve googled a bit and the only thing close to my issue I found was this https://answers.unrealengine.com/questions/220213/different-result-on-viewport-standalone-packaged-p.html
Perhaps someone has run into this issue and found a way out? Otherwise I’m happy to use viewport and launched app for my testing.