Physics bug in standalone player

I seem to be encountering a physics bug in my standalone player for unreal, which only happens in the standalone player (not viewport or launched windows app). Generally what happens is both AI tanks fly straight up into the air, often rotating like crazy, until they are out of site. I’ve googled a bit and the only thing close to my issue I found was this https://answers.unrealengine.com/questions/220213/different-result-on-viewport-standalone-packaged-p.html

Perhaps someone has run into this issue and found a way out? Otherwise I’m happy to use viewport and launched app for my testing.

It’s been a while since I was on that lesson, but I believe it is a collision issue. You have to remove all of the collisions from each of your meshes and then put a new one on the tank body that doesn’t run into your tracks, and then put a new one on your tracks.

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That is exactly what fixed my issue. I had to tweak the collision on the tank body until it was surely not touching the track collisions, then the funky behavior went away. Thanks a million!

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