So Ben ran into the saving error that seems to happen sometimes with Blueprints. After some googling I found a quicker way to fix it than to restart Unreal. You go into the Blueprint with the problem, File->Refresh All Nodes.
Worked for me.
So Ben ran into the saving error that seems to happen sometimes with Blueprints. After some googling I found a quicker way to fix it than to restart Unreal. You go into the Blueprint with the problem, File->Refresh All Nodes.
Worked for me.
This worked for me as well. Just delete the select the statement, reload the nodes, and put the select back in.