Tweak Enemy Patrol - concept
|
|
0
|
305
|
March 8, 2024
|
Use optional arguments for speedFraction
|
|
0
|
354
|
January 22, 2024
|
Speed with 2 Mover methods
|
|
2
|
2076
|
December 27, 2023
|
Not satisfied with the speed control solution
|
|
4
|
487
|
December 4, 2023
|
Objects blocking player in view
|
|
2
|
1241
|
April 10, 2023
|
Temporaily paused
|
|
6
|
1562
|
December 31, 2022
|
Animation blend tree isn't matching movement speed
|
|
2
|
2565
|
May 4, 2022
|
Similar But Without Fractions - Static Speed Settings
|
|
0
|
2194
|
April 14, 2022
|
Movement and Patrol Speed
|
|
0
|
2329
|
March 26, 2022
|
Another approach for the walk/run speed
|
|
0
|
3173
|
May 6, 2021
|
Solution to enemy walk and run speed
|
|
0
|
3353
|
March 27, 2021
|
Why not use only the AIController?
|
|
4
|
3634
|
January 30, 2021
|
A slight variation of Rick's solution
|
|
1
|
3699
|
August 24, 2020
|
GitHub Repo Differences
|
|
2
|
3934
|
December 9, 2019
|