So after setting up my scene/moment i have buildings that block the camera and make make it to where i cant move or see my player.
I have a few ideas on the issue (like create a hideobjects class to call on update in playercontroller) but am having trouble figuring it out? Any help on how to implement making objects hide when they block the camera?
Or would it be simpler to use SetActive() on the GameObject? I want to be able to click through when the object is hidden.