Problem with Testing Script
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4
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244
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February 26, 2024
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Helpfully tip drop the play speed 0.75 if you want to surive
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10
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3829
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January 9, 2024
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30 minutes with nearly no error checking?
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6
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780
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November 6, 2023
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Testing, CalculatePath(), and Reverse()+foreach vs. for() loop downwards
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3
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680
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October 30, 2023
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Alternative implementation for GetNeighbourList
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13
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4020
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October 29, 2023
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Making the pathfining avoid a 1-tile radius
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0
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997
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August 19, 2023
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List<>.Add & List<>.Reverse vs List<>.Insert
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3
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1159
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August 9, 2023
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PathNodes are not taking correctly GCost/HCost/FCost. I need help!
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10
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1295
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July 31, 2023
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I've been trying to figure it out on my own, but I can't find the problem
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4
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1245
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July 29, 2023
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H for diagonals as 1 or 1.4?
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10
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1811
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April 29, 2023
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Problem of path moving through Unit
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5
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1762
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April 16, 2023
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Height and Width
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1
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4363
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June 28, 2022
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Another way to write "GetNeigbours" method:
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2
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3018
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January 28, 2023
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if(currentNode==endNode) check seems broken
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8
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2427
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January 27, 2023
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How to change unit during testing pathnode (unity turn based strat)
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4
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2691
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November 29, 2022
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Operator '-' error
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5
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2796
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November 25, 2022
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Screen Border Flickering - Unity 2022
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0
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2910
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November 8, 2022
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Odd issue in pathfinding, comparing PathNode objects always returns true
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5
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2903
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November 3, 2022
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Error with Pathfinding ? SUPER LOW FPS
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13
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4150
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October 16, 2022
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Index Out of Range Exception
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9
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3145
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October 7, 2022
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Null reference exception
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6
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3290
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October 3, 2022
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Null Reference exception when finding path
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5
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3337
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September 2, 2022
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Having issues with implementing the pathfinding
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24
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3961
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August 11, 2022
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