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Checking if enemy is dead every frame
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1
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458
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February 6, 2024
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"Private Member is Unused" and Using directive is unnecessary
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1
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1317
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August 8, 2023
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Rationale for using events vs Update()
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5
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1565
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May 24, 2023
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Chracter Health depletes to 0 in combat
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12
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1637
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February 11, 2023
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(...) can only be called on an active agent that has been placed on a NavMesh
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1
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3453
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March 1, 2023
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Is there a reason why we don't use events?
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1
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1716
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December 11, 2022
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Glitch after first enemy is killed
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1
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1724
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October 30, 2022
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NullReferenceException: Object reference not set to an instance of an object
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2
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2158
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October 11, 2022
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Dead characters glitching out after "navMeshAgent.enabled = !health.IsDead();"
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2
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2010
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September 22, 2022
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Why not remove NavMeshAgent on Die?
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1
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1927
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August 24, 2022
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Why we dont call it, at CanAttack() Method
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1
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2283
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April 28, 2022
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navMeshAgent.enabled = !health.IsDead();
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4
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3098
|
March 3, 2022
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I got these 3 errors and I have no idea why
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12
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3515
|
February 1, 2022
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Current Dependencies
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1
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3505
|
July 23, 2021
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Would it not be easier if the Health script sent out a method on death?
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1
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3630
|
July 7, 2021
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Why the Inconsistencies?
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0
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3444
|
June 16, 2021
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This is the worst course you've done
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0
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3893
|
March 24, 2021
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NavMeshAgent
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1
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4045
|
January 16, 2021
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Why do we constantly disable NavMeshAgent?
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5
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5734
|
October 13, 2020
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