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I can see how this is somewhat confusing
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0
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236
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April 26, 2024
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[Question] could you instead use
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1
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1693
|
April 26, 2024
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What actually changes if Fade used a yield return instead of a return
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7
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715
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June 29, 2023
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Yield return is breaking my brain
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3
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2084
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April 29, 2023
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Issues with portal
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17
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1468
|
February 19, 2023
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Fixing the fader
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5
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982
|
February 8, 2023
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Initial scene NavMesh carrying over to 2nd scene
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3
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954
|
February 4, 2023
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Saving problem
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3
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871
|
January 29, 2023
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Scene loads very slow from a black screen after fade
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19
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2157
|
September 29, 2022
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Fader flashes for a split second upon starting the game
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5
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1178
|
July 7, 2022
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A generic question: can the quizzes have the answers added?
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2
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1393
|
March 20, 2022
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Fader gets stuck when starting the game
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13
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1777
|
February 11, 2022
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StartCoroutine(Fade) vs just calling Fade() as a normal function
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6
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2193
|
February 4, 2022
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Confusion in IEnumerators and the difference between return and yield return
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3
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1679
|
February 4, 2022
|
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Starting coroutine twice?
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5
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1811
|
February 5, 2022
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An Explanation Of When And What To Yield Return?
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3
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2022
|
August 27, 2021
|
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Add EventSystem to Core instead of PersistentObjects?
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4
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2032
|
February 20, 2021
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