Add EventSystem to Core instead of PersistentObjects?

Why not add the EventSystem to Core? Does it need to persist between scenes?

I actually noticed I was missing an EventSystem many, many videos ago and added it to Core, and I haven’t seen any problems because of that, but now I’m wondering if I may have made a mistake because there’s a good reason for it to persist for the entire game?

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You can add it either in the PersistentObjects Prefab or in Core. The important thing is that it exists in the scene. It doesn’t technically have to be in either Core or PersistentItems as long as it exists in the scene file, but putting it in one of these ensures that it is in all scenes.

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