WIP - Fish & Tank

Thinking about adding some prints to the side of the tank.
Adding a UV-map so I can develop something in GIMP.

3 Likes

Deciding on color theme … Navy blue is better suited.
Using Eevee, 81K verts, 82K faces

4 Likes

Yes the blue watery camouflage effect looks good and has a logic to the concept.
Something like a trail of bubbles instead of smoke from an engine exhaust?
A ‘sky’ of the underside of the water surface?

yes, I’m struggling with this concept.
Air bubbles, water …
But then the scene would be bigger to give room to all the new elements, like a real fish tank …

So, I’m building (reusing) the components, try-out the composition. And I also came to the conclusion, the tank should be a turtle shell, but then I need something for the wheels. 20 or so crabs …?

If you go down the route of turtle shells where is the ‘tank’ pun play on words that is core to this being eligible for ‘fish tank’? Apart from the complexity to sort out.

A tank driven by a fish is a fish tank. How I read it as a concept anyway.

1 Like

Still, Work in Progress.
Need a logo, going for InkScape.
Air bubbles don’t add that much.
Lighting is a problem (dark side).

5 Likes

Adding cloud shadow and fog (water simulation).

3 Likes

Changing water simulation, using multiple spotlights.
Becoming more a submarine …
Eevee render time went crazy and Blender crashes.

3 Likes

Increasing Eevee fog details (resolution spots), crashes the machine.
Lot of things to tweak and improve. Many ideas, but must fit in the current composition.
Less is more …

I have to find a way to remove the white spots on the floor. As in floor doesn’t receive the light data from the spots…

5 Likes

Adding more details in object and colors.

5 Likes

Helped a lot filling in, making it more busy.

1 Like

Emulation of water reflection.

4 Likes

Love hate Eeevee

This time its love. Cycles have a lot of problems with low lighting conditions in a foggy environment.
Cycles with 512 samples and the default denoiser on, results in a blurry image (zoom in to see).
The better to upgrade the samples. But even with 1024 Cycles samples fireflies are visible.
I didn’t try to go for something like 4096 samples. It will take me days to render.

So I’m content with the Eevee results.

4 Likes

Interesting, for me those would say Cycles every time, lol. Especially as it is under sea water. It should not be crystal clear and sharp. I had wondered if you would use the compositor or some such at the end to put some filter over the whole image for a ‘watery’ distorting effect.

Can you make your bubbles more white? I first thought of the far right part great underwatery particles, micro bubbles effect. lol Not noise.

1 Like

:wink: This is funny. I thought I stop the project.
Adding more will bring it down ( Less is more ).
But you’ve made me rethink and I decided to add more hours into this project.
The learning curve start here!

Blender compositor lens distortion test run.
Looking through the thick glass …

Distortion, based on vonoroi

Distortion and Lens Dispersion (all in Blender compositor.

Compositor

2 Likes

Last try-out, because I’m tired. Add some dust particles.

Time spend the most on the final stages, composition, color, light, effect.
But I adding I’ve used a lot of models in my library (home made)>

  • Sturgeon, from the “City icon” collab
  • Metal can from the knight in “Shiny armour” collab
  • Five-o-pus from the “Space holiday” collab
  • Sea shells/animal from my Short movie “The pool”
  • Gold fish from the “Fish - low poly” collab

Only the Tank is a new asset, to be used in a other project.

Keep your projects tidy, good naming conventions. Use collections for multiple objects grouping.

Have fun and what did you create this week …?

2 Likes

Exactly the sort of thing I imagined. I like the added dust particles but you lowered or lost some of the distortion that is so very ‘underwatery’. Probably the ‘Distortion, based on vonoroi’ my personal favorite.

1 Like

The final entry, because my computer/Blender is at its max.
Not by the complexity or vertices count. But internal Eevee render options to get it crisper.

  • 210K verts
  • 200 Objects
  • 260K faces
  • Eevee, Blender 2.91

4 Likes

Really nice. :star: :star: :star:

1 Like

Looks great!

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