Why not use "apply root motion" to the character animation?

Hey, @dylanb, the issue is not with Root motion in the animator. In the lecture, we deleted the FBX file and only kept the animation file from it. For some weird reason, the animation doesn’t contain the toggles for “Bake transform position.” If we kept the FBX, we could have changed some of the import settings (ex: you can add animation curves ONLY from the FBX file, not from the animation file only)

Here is an example of what I’m talking about - in these screenshots, I toggle the “bake transform position” for XZ, and you will see the character “move” outside the center

1 Like