I’m Ryan Dulac from the US. I was an amateur game developer in the 90s and early 2000s using C++. When I was 12 games inspired my journey to learn how to program, which got me into reverse engineering my favorite game(Diablo), C, C++, and Delphi. I studied philosophy and computer science in college(switched from computer science to philosophy). I’m a full stack web developer who knows C#.
My experience with math is in algebra, geometry, trigonometry, and logic, which I’ve applied to games in the past. I’m rusty, so I"m using this course to review math before reviewing vectors, matrix math etc. in great depth. Returning to basics is something I do to make sure I have the proper foundations.
The reason I’m doing this is to return to my game making hobby and expand my mind. Both math and programming have my musing! I’ve been using MonoGame with C#, just C++, and SFML wtih C++ for relearning game development, but I have decided to add Unity. The reason I use MonoGame, SFML, and even C++ by itself is to be closer to the fundamentals. However, Unity is very powerful and will replace my modding hobby. I’ve also made interactive and console games with JavaScript, React/VueJS/Angular, and python for fun.