What are you excited to implement in Game Kit?

1 add vehicles and drive them.

2 a zoom in function for sniper mode.

3 animating objects imported from blender 3d.

  1. Proper implementation of combat systems.
  2. Lighting
  3. Trigger systems for puzzles

Hi, what I would like to add:

*Inventory system for the character.
*Inventory system for the crates.
*Loot (gear/weapons/plants/resources).
*Experience system.
*Potion craft / potion loot.

I truly want to try building my very own basic AI. This has always fascinated me, knowing I can create something that can have a virtual “mind of its own.” Hopefully that doesn’t sound too diabolical. :wink:

  1. I mostly want to learn about Unity
  2. I want to create beautiful and rich environments
  3. I want to create a world that feels alive and interesting to explore (i’m refering to npc’s here)
1 Like
  1. Learn basics of unity and 3D design in general
  2. Experiment with weapon or character upgrades
  3. NPCs and dialogue trees
1 Like
  1. Fluid Combat
  2. Controls that let you fluidly traverse through the levels.
    3.Cool animations
  1. how to add interactive thing into a game
  2. more weapons to choose from
  3. making a world more fluid and ambient.

Hey,

for me its:

  1. Skulpting an imersive World
  2. Creating different enemy behaviours
  3. Different Abilities (for Combat)

I’m looking forward to create the following, without any knowledge of how possible this might be:

  1. A UI element
  2. A button that, when pressed, does something
  3. A cooldown to that button.

I found this question profoundly hard to answer, since i’m mostly excited to simply try out/test the variety or limits of this tool. How far can i stretch the limits of this probably primitive tool.

Just grabbed this course.

1)Excited to add extra animations
2) add a ballistic weapon
3) Level design

Just starting with this.
My top 3 interests:

  1. Articulated figure animation
  2. Rendering techniques
  3. Artificial Intelligence

I wish to use Unity to tell stories with interactive challenges. From this course I intend to 1) Gain a good understanding of how Unity works. 2) Create scenes. characters, props, environments, and text. 3) Make the stories interesting with particle physics, puzzles, challenges, sound effects, background music, lighting, textures, and shaders.

looking foward to:

  1. experimenting with level design
  2. getting familar with lighting and water
  3. playing around with AI

I’ve done a little bit of the Unity 3D programming course already, and so with this course I am most excited to work with:

  1. Learning Triggers for events
  2. Learning to cinematically utilize cameras
  3. Creative Game Design ideas for maximizing the User Experience

:slight_smile:

  1. A fun, well-designed level.
  2. Nice looking levels, with plenty of the necessary flair.
  3. Interesting ways to set up enemies.
  1. Environment Design
  2. Inventory Management
  3. Character Health
  1. Combat/Interaction with Objects
  2. Basic Movement & Controls
  3. Picking things up/Inventory
  1. Inventory system
  2. Mini map in the hud
  3. More weapons

My 3 points are:

  1. Add range weapons and an aiming system.
  2. Add a dodge mechanic.
  3. Add a parry/block mechanic

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