1 add vehicles and drive them.
2 a zoom in function for sniper mode.
3 animating objects imported from blender 3d.
1 add vehicles and drive them.
2 a zoom in function for sniper mode.
3 animating objects imported from blender 3d.
Hi, what I would like to add:
*Inventory system for the character.
*Inventory system for the crates.
*Loot (gear/weapons/plants/resources).
*Experience system.
*Potion craft / potion loot.
I truly want to try building my very own basic AI. This has always fascinated me, knowing I can create something that can have a virtual “mind of its own.” Hopefully that doesn’t sound too diabolical.
Hey,
for me its:
I’m looking forward to create the following, without any knowledge of how possible this might be:
I found this question profoundly hard to answer, since i’m mostly excited to simply try out/test the variety or limits of this tool. How far can i stretch the limits of this probably primitive tool.
Just grabbed this course.
1)Excited to add extra animations
2) add a ballistic weapon
3) Level design
Just starting with this.
My top 3 interests:
I wish to use Unity to tell stories with interactive challenges. From this course I intend to 1) Gain a good understanding of how Unity works. 2) Create scenes. characters, props, environments, and text. 3) Make the stories interesting with particle physics, puzzles, challenges, sound effects, background music, lighting, textures, and shaders.
looking foward to:
I’ve done a little bit of the Unity 3D programming course already, and so with this course I am most excited to work with:
My 3 points are: