What are the three thing that you’re most excited to implement? For me its:
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- Triggers to move platforms
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- Triggers to open doors
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- Nice looking levels
What are the three thing that you’re most excited to implement? For me its:
(Not sure if this is Game Kit specific but here are my Top 3 things I want to learn.)
Thank you
SilverCutee
It’s not three things, but something I’m excited and hoping we cover a lot during the course is good ‘level design’. It’s definitely something I have struggled with in the past, and maybe with the game and assets already included in the gamekit, this will hopefully give more of a chance to focus on this aspect.
Hopefully the tips I give you, especially in section 3, prove useful for you.
I’m hoping to build my skills with the engine first off, and building a level seems to be a great way to do that. I also want to learn some basic ideas about level design for the future, and hopefully be able to add a door that opens and unleashes a group of enemies.
As a 3D artist I’m mainly interested in learning about importing my own objects and characters, setting up collisions, and getting a character running around. I’ll worry about more after I’ve done that.
1- Escape room
2- RPG
3- Lessons for my students on a virtual environment.
Hi @Rick_Davidson and students!
Just finished the really useful @Michael_Bridges 's Blender Environment Artist: Create 3D Worlds From Scratch course, so I would like to implement what I learnt there:
What are the three things I’m most excited about in this class to learn:
1.) Trigger the cutscene camera view change.
2.) Combination attacks
3.) Enemy AI (especially how the spitters run away and attack from distance)
Top three things I am most excited about are:
I want to get familiar enough with the Unity engines to be able to make games as gifts for the people I love who are gamers. That means for my year old son, and for my husband, who loves to play video games. What better present for someone than a personalized game?