I am excited to learn.
- Asset Placement for a level
- Learning basics of Unity
- Fight interaction
I am excited to learn.
I’m really not excited to do anything in particular with this game as I don’t particularly enjoy 3D action games as a rule and cannot stand running around to find multiple keys in order to progress. However, watching the video has gotten me to think about:
1.Ways I might use the engine that I hadn’t previously considered
2.Getting the foundation of Unity I would need to start fleshing those things out (or seeing if any of them are possible/feasible)
3.Wondering how difficult it would be to create 3D character models I like (I’ll find out when I do the Blender course)
Enemeys
power ups
checkpoints
I believe for me since I am learning Unity is everything, but if I have to choose at the moment 3 things it would be;
I’m excited to create complex levels.
I’m excited to create unique enemies.
I’m excited to create unique challenges.
What are the three things that you’re most excited to implement?
I’m really interested in narrative design in 3d environments and would like to tell a nonlinear story through environmental features:
Creating a beautiful Envirment
Create Custom NPC
Create Unique Quest
1 . Triggers which need weight to keep it open.
A Steahl passage.
Climbing
The three things im most excited to learn about are.
What are the three thing that you’re most excited to implement?
I am excited to create:
Enemies that the player can fight
Ability to collect items to unlock different things
How to create a pause/home screen