I’ve been having trouble getting my UI buttons to work after updating to the new Input System. I tried all the fixes I found online, but none of them worked.
I also went through each of the buttons and made sure the listeners are all set up and working correctly. I can still toggle UI items with the hotkeys, but the mouse doesn’t seem to detect anything.
Here is one of the buttons in my scene. I have the on click event hooked up manually, and I know the UI toggle itself works, because I can use the hotkey.
I didn’t think of this right away because I was comparing everything off of the third person project. When I asked to see the button, I was looking to see if it was interactable and had a raycast target. That’s when I thought of overlays, as the Fader interferes with the UI if it’s Raycast Target is on.