The canvas appears when the player is dead, however I can click the buttons as many times as I want. The scene does not reload and for debug purposes I have changed the button pressed color (button does not change color). I have already tried the following:
Went through the lesson several times
restart unity
Adjusted the event system as described by another student
I have no more ideas left. Can sombody help me or have another idea?
thank you for your fast response.
I tried your Idea, but unfortunately the buttons can not be pressed. the following picture shows my eventsystem. It looks a bit different from yours.
Is there another UI object over the buttons? If you run the game and select the EventSystem, you will see a debug window at the bottom of the inspector. Here you can see what the event system is detecting under the mouse.
Perhaps it will help in finding an issue
Move the EventSystem object out of UI. Don’t know if that will work. In my own game EventSystem is in the root of the hierarchy and not giving me any issues
That would be great if you could take a look at it.
Of course, only if it is not inconvenient for you.
I have uploaded the project here: Zombie Runner.zip | Files.fm.
I have deleted the libary that was advised to me before. If it is still needed I will upload it again.
Many thanks in advance
OK, So here’s what I found: When we set Time.timeScale = 0 the Input System stops working. The fix I found was to got to Project Settings → Input System Package and changing Update Mode to Process Events in Dynamic Update
Hope this is fine. It worked for me after I changed that
Thank you very much.
You got your title “Master Problem Solver” for a reason.
That was the problem now I can press the buttons and continue the course.
Just need to figure out at some point why the camera behaves so erratically when looking around.
Thanks again for your great help and your invested time
Hamster