Going back through the timeline to clean up some animations, but using record to adjust any rotation axis in the editor on any keyframe causes the y-rotation to spike for that keyframe, causing the animated object to do a 360 spin as it approaches from the previous keyframe and again on its way to the next keyframe. This appears to be accompanied by the following error:
You are recording with an initial rotation offset. This may result in a misrepresentation of euler angles. When recording transform properties, it is recommended to reset rotation prior to recording
But even resetting the rotation property, as it suggests, doesn’t seem to have any effect on the problem.
I can tweak the rotation without problem by exclusively using the curve graph, but it feels like I’m missing something or doing something wrong. Can keyframe rotation not be easily altered using the scene editor?