Using 'git status' to determine working set for adaptive non-unity build (F:\UNREAL REMASTERED\BullCowGame\Bulls And Cows).
Building BullCowGameEditor...
Using Visual Studio 2017 14.16.27027 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in BullCowGameEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 4 actions with 12 processes...
[1/4] BullCowCartridge.cpp
[2/4] UE4Editor-BullCowGame-0645.lib
Creating library F:\UNREAL REMASTERED\BullCowGame\Bulls And Cows\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-0645.lib and object F:\UNREAL REMASTERED\BullCowGame\Bulls And Cows\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-0645.exp
[3/4] UE4Editor-BullCowGame-0645.dll
Creating library F:\UNREAL REMASTERED\BullCowGame\Bulls And Cows\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-0645.suppressed.lib and object F:\UNREAL REMASTERED\BullCowGame\Bulls And Cows\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-0645.suppressed.exp
[4/4] BullCowGameEditor.target
Total time in Parallel executor: 160.10 seconds
Total execution time: 161.80 seconds
My compile time is taking so much longer, I had tried that technique of that .target file but it worked only for a while and after adding the 1000 words I think it’s taking a lot of time.